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040 _aOCoLC-P
_beng
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020 _a9781000259452
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020 _a1000259455
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020 _a9780429328664
_qelectronic book
020 _a0429328664
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020 _a9781000259513
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020 _a100025951X
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020 _a9781000259483
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020 _a100025948X
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035 _a(OCoLC)1227045125
035 _a(OCoLC-P)1227045125
050 4 _aQA76.76.C672
_bL36 2020
072 7 _aCOM
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072 7 _aCOM
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072 7 _aCOM
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072 7 _aUGN
_2bicssc
082 0 4 _a794.81526
_223
100 1 _aLanzinger, Franz.
245 1 0 _a2D Game development with Unity.
264 1 _aBoca Raton, FL :
_bCRC Press,
_c2020.
300 _a1 online resource :
_billustrations
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
520 _aThis book teaches beginners and aspiring game developers how to develop 2D games with Unity. Thousands of commercial games have been built with Unity. The reader will learn the complete process of 2D game development, step by step. The theory behind each step is fully explained. This book contains numerous color illustrations and access to all source code and companion videos. Key Features: Fully detailed game projects from scratch. Beginners can do the steps and create games right away. No coding experience is necessary. Numerous examples take a raw beginner toward professional coding proficiency in C# and Unity. Includes a thorough introduction to Unity 2020, including 2D game development, prefabs, cameras, animation, character controllers, lighting, and sound. Includes a step-by-step introduction to Unity 2019.3. Extensive coverage of GIMP, Audacity, and MuseScore for the creation of 2D graphics, sound effects, and music. All required software is free to use for any purpose including commercial applications and games. Franz Lanzinger is the owner and chief game developer of Lanzinger Studio, an independent game development and music studio in Sunnyvale, California. He started his career in game programming in 1982 at Atari Games, Inc., where he designed and programmed the classic arcade game Crystal Castles. In 1989, he joined Tengen, where he was a programmer and designer for Ms. Pac-Man and Toobin' on the NES. He co-founded Bitmasters, where he designed and coded games including Rampart and Championship Pool for the NES and SNES, and NCAA Final Four Basketball for the SNES and Sega Genesis. In 1996, he founded Actual Entertainment, publisher and developer of the Gubble video game series. He has a B.Sc. in mathematics from the University of Notre Dame and attended graduate school in mathematics at the University of California at Berkeley. He is a former world record holder on Centipede and Burgertime. He is a professional author, game developer, accompanist, and piano teacher. He is currently working on remaking the original Gubble game in Unity and Blender.
588 _aOCLC-licensed vendor bibliographic record.
630 0 0 _aUnity (Electronic resource)
650 0 _aComputer games
_xProgramming.
650 0 _aComputer games
_xDesign.
650 7 _aCOMPUTERS / General
_2bisacsh
650 7 _aCOMPUTERS / Computer Graphics / Game Programming & Design
_2bisacsh
650 7 _aCOMPUTERS / Computer Literacy
_2bisacsh
856 4 0 _3Read Online
_uhttps://www.taylorfrancis.com/books/9780429328664
856 4 2 _3OCLC metadata license agreement
_uhttp://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf
942 _2lcc
_cEBK
999 _c18547
_d18547