000 03296cam a22005418i 4500
001 9781003011293
003 FlBoTFG
005 20220724194439.0
006 m d u
007 cr |||||||||||
008 201124s2021 enk ob 001 0 eng
040 _aOCoLC-P
_beng
_erda
_cOCoLC-P
020 _a9781003011293
_q(ebook)
020 _a1003011292
020 _a9781000353341
_q(e-book)
020 _a1000353346
020 _a9781000353549
_q(electronic bk. : EPUB)
020 _a1000353540
_q(electronic bk. : EPUB)
020 _a9781000353440
_q(electronic bk. : Mobipocket)
020 _a1000353443
_q(electronic bk. : Mobipocket)
020 _z9780367819989
_q(hardback)
020 _z9780367819972
_q(paperback)
024 7 _a10.4324/9781003011293
_2doi
035 _a(OCoLC)1224583208
035 _a(OCoLC-P)1224583208
050 0 0 _aQA76.76.I59
072 7 _aPER
_x004000
_2bisacsh
072 7 _aAP
_2bicssc
082 0 0 _a808.2/3
_223
245 0 0 _aInteractive storytelling for the screen /
_cedited by Sylke Rene Meyer ; editorial assistant Gustavo Aldana.
264 1 _aAbington, Oxon ;
_aNew York :
_bRoutledge,
_c2021.
300 _a1 online resource.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bn
_2rdamedia
338 _aonline resource
_bnc
_2rdacarrier
490 0 _aPerform
520 _a"An invaluable collection of essays and interviews exploring the business of interactive storytelling, this highly accessible guide offers invaluable insight into an ever-evolving field that is utilising new spatial and interactive narrative forms to tell stories. This includes new media filmmaking and content creation, a huge variety of analog story world design, eXtended realities, game design, and VR design. The book contains essays written by and interviews with working game designers, producers, 360-degree filmmakers, immersive theatre creators and media professors, exploring the business side of interactive storytelling - where art meets business. Contributors to this book will share their perspectives on how to break into the field; how to develop, nurture, and navigate business relationships; expectations in terms of business etiquette; strategies for contending with the emotional highs and lows of interactive storytelling; how to do creative work under pressure; the realities of working with partners in the field of new media narrative design; prepping for prototyping; writing analog and digital; and more. This is an idea resource for students of filmmaking, screenwriting, media studies, RTVF, game design, VR and AR design, theatre, and journalism that are interested in navigating a career pathway in the exciting field of interactive storytelling"--
_cProvided by publisher.
588 _aOCLC-licensed vendor bibliographic record.
650 0 _aDigital storytelling.
650 0 _aInteractive multimedia.
650 0 _aNarration (Rhetoric)
650 7 _aPERFORMING ARTS / Film & Video / General
_2bisacsh
700 1 _aRene Meyer, Sylke,
_eeditor.
700 1 _aAldana, Gustavo,
_eother.
856 4 0 _3Read Online
_uhttps://www.taylorfrancis.com/books/9781003011293
856 4 2 _3OCLC metadata license agreement
_uhttp://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf
942 _2lcc
_cEBK
999 _c17694
_d17694