000 | 03577cam a2200589Mu 4500 | ||
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001 | 9781003090434 | ||
003 | FlBoTFG | ||
005 | 20220724194207.0 | ||
006 | m o d | ||
007 | cr cnu---unuuu | ||
008 | 201031s2020 xx o 000 0 eng d | ||
040 |
_aOCoLC-P _beng _cOCoLC-P |
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020 | _a9781000221329 | ||
020 | _a1000221326 | ||
020 |
_a9781003090434 _q(electronic bk.) |
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020 |
_a1003090435 _q(electronic bk.) |
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020 |
_a9781000221442 _q(electronic bk. : EPUB) |
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020 |
_a100022144X _q(electronic bk. : EPUB) |
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020 |
_a9781000221381 _q(electronic bk. : Mobipocket) |
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020 |
_a1000221385 _q(electronic bk. : Mobipocket) |
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020 | _z0367491672 | ||
020 | _z9780367491673 | ||
035 |
_a(OCoLC)1202451037 _z(OCoLC)1196837181 |
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035 | _a(OCoLC-P)1202451037 | ||
050 | 4 | _aQA76.9.C65 | |
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_aCOM _x091000 _2bisacsh |
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072 | 7 |
_aUTR _2bicssc |
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082 | 0 | 4 |
_a006.8 _223 |
100 | 1 | _aHuang, Yin. | |
245 | 1 | 0 |
_aCloud VR _h[electronic resource] : _bTechnology and Application. |
260 |
_aMilton : _bTaylor & Francis Group, _c2020. |
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300 | _a1 online resource (259 p.) | ||
500 | _aDescription based upon print version of record. | ||
520 | _aBased on the technical accumulation and practice of Huawei iLab in the Cloud VR field, this book systematically describes the advantages of Cloud VR technologies; technical requirements on clouds, networks, and terminals as well as solution implementation; Cloud VR experience evaluation baselines and methods; and current business practices. Cloud VR introduces cloud computing and cloud rendering to VR services. With fast and stable networks, cloud-based display output and audio output are coded, compressed, and transmitted to user terminals, implementing cloud-based VR service content and content rendering. Cloud VR has stringent requirements on bandwidth and latency, making it a proficient application for 5G and gigabit home broadband networks in the era of "dual G". As the first advocate of Cloud VR, Huawei iLab developed the first prototype of the Cloud VR technical solution, initiated the industry's first Cloud VR industry cooperation plan - VR OpenLab with partners - and incubated the world's first Cloud VR commercial project with China Mobile Fujian. Cloud VR: Technology and Application is the first official publication of Huawei iLab's research and practice achievements. It systematically and thoroughly introduces the Cloud VR concept, solution architecture, key technologies, and business practices and is of great value in academic and social applications. This book is easy to understand, practical, and suitable for VR vendors, VR technology enthusiasts, carriers, network vendors, cloud service providers, universities, and other enterprisesand scientific research institutes. | ||
588 | _aOCLC-licensed vendor bibliographic record. | ||
650 | 0 |
_aVirtual reality _xComputer programs. |
|
650 | 0 | _aCloud computing. | |
650 | 7 |
_aCOMPUTERS / Computer Graphics / General _2bisacsh |
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650 | 7 |
_aCOMPUTERS / Networking / General _2bisacsh |
|
700 | 1 | _aLai, Jianfei. | |
700 | 1 | _aXiong, Huaping. | |
700 | 1 | _aLi, Dawei. | |
700 | 1 | _aHuang, Kun. | |
700 | 1 | _aXu, Mu. | |
700 | 1 | _aXu, Lingling. | |
700 | 1 | _aQian, Shengjun. | |
856 | 4 | 0 |
_3Read Online _uhttps://www.taylorfrancis.com/books/9781003090434 |
856 | 4 | 2 |
_3OCLC metadata license agreement _uhttp://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf |
942 |
_2lcc _cEBK |
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999 |
_c14800 _d14800 |