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001 9781003090434
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007 cr cnu---unuuu
008 201031s2020 xx o 000 0 eng d
040 _aOCoLC-P
_beng
_cOCoLC-P
020 _a9781000221329
020 _a1000221326
020 _a9781003090434
_q(electronic bk.)
020 _a1003090435
_q(electronic bk.)
020 _a9781000221442
_q(electronic bk. : EPUB)
020 _a100022144X
_q(electronic bk. : EPUB)
020 _a9781000221381
_q(electronic bk. : Mobipocket)
020 _a1000221385
_q(electronic bk. : Mobipocket)
020 _z0367491672
020 _z9780367491673
035 _a(OCoLC)1202451037
_z(OCoLC)1196837181
035 _a(OCoLC-P)1202451037
050 4 _aQA76.9.C65
072 7 _aCOM
_x012000
_2bisacsh
072 7 _aCOM
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_2bisacsh
072 7 _aCOM
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_2bisacsh
072 7 _aUTR
_2bicssc
082 0 4 _a006.8
_223
100 1 _aHuang, Yin.
245 1 0 _aCloud VR
_h[electronic resource] :
_bTechnology and Application.
260 _aMilton :
_bTaylor & Francis Group,
_c2020.
300 _a1 online resource (259 p.)
500 _aDescription based upon print version of record.
520 _aBased on the technical accumulation and practice of Huawei iLab in the Cloud VR field, this book systematically describes the advantages of Cloud VR technologies; technical requirements on clouds, networks, and terminals as well as solution implementation; Cloud VR experience evaluation baselines and methods; and current business practices. Cloud VR introduces cloud computing and cloud rendering to VR services. With fast and stable networks, cloud-based display output and audio output are coded, compressed, and transmitted to user terminals, implementing cloud-based VR service content and content rendering. Cloud VR has stringent requirements on bandwidth and latency, making it a proficient application for 5G and gigabit home broadband networks in the era of "dual G". As the first advocate of Cloud VR, Huawei iLab developed the first prototype of the Cloud VR technical solution, initiated the industry's first Cloud VR industry cooperation plan - VR OpenLab with partners - and incubated the world's first Cloud VR commercial project with China Mobile Fujian. Cloud VR: Technology and Application is the first official publication of Huawei iLab's research and practice achievements. It systematically and thoroughly introduces the Cloud VR concept, solution architecture, key technologies, and business practices and is of great value in academic and social applications. This book is easy to understand, practical, and suitable for VR vendors, VR technology enthusiasts, carriers, network vendors, cloud service providers, universities, and other enterprisesand scientific research institutes.
588 _aOCLC-licensed vendor bibliographic record.
650 0 _aVirtual reality
_xComputer programs.
650 0 _aCloud computing.
650 7 _aCOMPUTERS / Computer Graphics / General
_2bisacsh
650 7 _aCOMPUTERS / Networking / General
_2bisacsh
700 1 _aLai, Jianfei.
700 1 _aXiong, Huaping.
700 1 _aLi, Dawei.
700 1 _aHuang, Kun.
700 1 _aXu, Mu.
700 1 _aXu, Lingling.
700 1 _aQian, Shengjun.
856 4 0 _3Read Online
_uhttps://www.taylorfrancis.com/books/9781003090434
856 4 2 _3OCLC metadata license agreement
_uhttp://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf
942 _2lcc
_cEBK
999 _c14800
_d14800