000 | 03046cam a2200457Mu 4500 | ||
---|---|---|---|
001 | 9780429453779 | ||
003 | FlBoTFG | ||
005 | 20220724194157.0 | ||
006 | m d | ||
007 | cr cnu---unuuu | ||
008 | 190907s2019 xx o 000 0 eng d | ||
040 |
_aOCoLC-P _beng _cOCoLC-P |
||
020 | _a9780429843723 | ||
020 | _a0429843720 | ||
020 |
_a9780429453779 _q(electronic bk.) |
||
020 |
_a0429453779 _q(electronic bk.) |
||
020 |
_a9780429843709 _q(electronic bk. : Mobipocket) |
||
020 |
_a0429843704 _q(electronic bk. : Mobipocket) |
||
020 |
_a9780429843716 _q(electronic bk. : EPUB) |
||
020 |
_a0429843712 _q(electronic bk. : EPUB) |
||
020 | _z1138319791 | ||
020 | _z9781138319790 | ||
035 |
_a(OCoLC)1117631930 _z(OCoLC)1117460913 _z(OCoLC)1117973980 |
||
035 | _a(OCoLC-P)1117631930 | ||
050 | 4 | _aGV1469.34.A97 | |
072 | 7 |
_aCOM _x012040 _2bisacsh |
|
072 | 7 |
_aUDB _2bicssc |
|
082 | 0 | 4 |
_a794.8 _223 |
100 | 1 | _aBerger, Ross. | |
245 | 1 | 0 |
_aDramatic Storytelling and Narrative Design _h[electronic resource] : _bA Writer's Guide to Video Games and Transmedia. |
260 |
_aMilton : _bCRC Press LLC, _c2019. |
||
300 | _a1 online resource (197 p.) | ||
500 | _aDescription based upon print version of record. | ||
520 | _aThis book provides an industry professional's firsthand POV into narrative design's practical usage, day-to-day roles and responsibilities, and keys to breaking in and succeeding. The book will also delve into the foundations of compelling storytelling through structural analysis and character archetype breakdowns. The author widens the understanding of game narrative to include examples from other media. He will also break the structure down of two popular games and show how the structural elements are applied in practice. In addition to discussing industry trends (including Fortnite, Twitch, and Netflix's interactive TV shows), the author illustrates how the leveraging of transmedia can make a video game franchise enduring over time. Because media appetites are radically changing, designing a story experience across various media outlets is not only preferable to meet the high demands of millennial and GenZ consumers; it's necessary as well. Key Features: Practical how-to's to meet the ever-increasing studio demands for a narrative designer Critical analysis of the narrative of two best-selling games Samples of a story structure diagram, character polling, transmedia release timeline, and a branching conversation tree Deep breakdowns and definitions of story beats and dramatic devices Pro-tips on better documentation and overall job preparedness | ||
588 | _aOCLC-licensed vendor bibliographic record. | ||
650 | 7 |
_aCOMPUTERS / Computer Graphics / Game Programming & Design _2bisacsh |
|
650 | 0 |
_aVideo games _xAuthorship. |
|
856 | 4 | 0 |
_3Read Online _uhttps://www.taylorfrancis.com/books/9780429453779 |
856 | 4 | 2 |
_3OCLC metadata license agreement _uhttp://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf |
942 |
_2lcc _cEBK |
||
999 |
_c14597 _d14597 |