000 03046cam a2200457Mu 4500
001 9780429453779
003 FlBoTFG
005 20220724194157.0
006 m d
007 cr cnu---unuuu
008 190907s2019 xx o 000 0 eng d
040 _aOCoLC-P
_beng
_cOCoLC-P
020 _a9780429843723
020 _a0429843720
020 _a9780429453779
_q(electronic bk.)
020 _a0429453779
_q(electronic bk.)
020 _a9780429843709
_q(electronic bk. : Mobipocket)
020 _a0429843704
_q(electronic bk. : Mobipocket)
020 _a9780429843716
_q(electronic bk. : EPUB)
020 _a0429843712
_q(electronic bk. : EPUB)
020 _z1138319791
020 _z9781138319790
035 _a(OCoLC)1117631930
_z(OCoLC)1117460913
_z(OCoLC)1117973980
035 _a(OCoLC-P)1117631930
050 4 _aGV1469.34.A97
072 7 _aCOM
_x012040
_2bisacsh
072 7 _aUDB
_2bicssc
082 0 4 _a794.8
_223
100 1 _aBerger, Ross.
245 1 0 _aDramatic Storytelling and Narrative Design
_h[electronic resource] :
_bA Writer's Guide to Video Games and Transmedia.
260 _aMilton :
_bCRC Press LLC,
_c2019.
300 _a1 online resource (197 p.)
500 _aDescription based upon print version of record.
520 _aThis book provides an industry professional's firsthand POV into narrative design's practical usage, day-to-day roles and responsibilities, and keys to breaking in and succeeding. The book will also delve into the foundations of compelling storytelling through structural analysis and character archetype breakdowns. The author widens the understanding of game narrative to include examples from other media. He will also break the structure down of two popular games and show how the structural elements are applied in practice. In addition to discussing industry trends (including Fortnite, Twitch, and Netflix's interactive TV shows), the author illustrates how the leveraging of transmedia can make a video game franchise enduring over time. Because media appetites are radically changing, designing a story experience across various media outlets is not only preferable to meet the high demands of millennial and GenZ consumers; it's necessary as well. Key Features: Practical how-to's to meet the ever-increasing studio demands for a narrative designer Critical analysis of the narrative of two best-selling games Samples of a story structure diagram, character polling, transmedia release timeline, and a branching conversation tree Deep breakdowns and definitions of story beats and dramatic devices Pro-tips on better documentation and overall job preparedness
588 _aOCLC-licensed vendor bibliographic record.
650 7 _aCOMPUTERS / Computer Graphics / Game Programming & Design
_2bisacsh
650 0 _aVideo games
_xAuthorship.
856 4 0 _3Read Online
_uhttps://www.taylorfrancis.com/books/9780429453779
856 4 2 _3OCLC metadata license agreement
_uhttp://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf
942 _2lcc
_cEBK
999 _c14597
_d14597