TY - BOOK AU - Rene Meyer,Sylke AU - Aldana,Gustavo TI - Interactive storytelling for the screen T2 - Perform SN - 9781003011293 AV - QA76.76.I59 U1 - 808.2/3 23 PY - 2021/// CY - Abington, Oxon, New York PB - Routledge KW - Digital storytelling KW - Interactive multimedia KW - Narration (Rhetoric) KW - PERFORMING ARTS / Film & Video / General KW - bisacsh N2 - "An invaluable collection of essays and interviews exploring the business of interactive storytelling, this highly accessible guide offers invaluable insight into an ever-evolving field that is utilising new spatial and interactive narrative forms to tell stories. This includes new media filmmaking and content creation, a huge variety of analog story world design, eXtended realities, game design, and VR design. The book contains essays written by and interviews with working game designers, producers, 360-degree filmmakers, immersive theatre creators and media professors, exploring the business side of interactive storytelling - where art meets business. Contributors to this book will share their perspectives on how to break into the field; how to develop, nurture, and navigate business relationships; expectations in terms of business etiquette; strategies for contending with the emotional highs and lows of interactive storytelling; how to do creative work under pressure; the realities of working with partners in the field of new media narrative design; prepping for prototyping; writing analog and digital; and more. This is an idea resource for students of filmmaking, screenwriting, media studies, RTVF, game design, VR and AR design, theatre, and journalism that are interested in navigating a career pathway in the exciting field of interactive storytelling"-- UR - https://www.taylorfrancis.com/books/9781003011293 UR - http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf ER -