Programming media art using processing : (Record no. 18820)
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000 -LEADER | |
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fixed length control field | 07311cam a2200601Ki 4500 |
001 - CONTROL NUMBER | |
control field | 9781003051985 |
003 - CONTROL NUMBER IDENTIFIER | |
control field | FlBoTFG |
005 - DATE AND TIME OF LATEST TRANSACTION | |
control field | 20220724194543.0 |
006 - FIXED-LENGTH DATA ELEMENTS--ADDITIONAL MATERIAL CHARACTERISTICS | |
fixed length control field | m o d |
007 - PHYSICAL DESCRIPTION FIXED FIELD--GENERAL INFORMATION | |
fixed length control field | cr cnu---unuuu |
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION | |
fixed length control field | 201217s2021 flua ob 001 0 eng d |
040 ## - CATALOGING SOURCE | |
Original cataloging agency | OCoLC-P |
Language of cataloging | eng |
Description conventions | rda |
-- | pn |
Transcribing agency | OCoLC-P |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER | |
International Standard Book Number | 9781000330847 |
Qualifying information | (electronic bk.) |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER | |
International Standard Book Number | 1000330842 |
Qualifying information | (electronic bk.) |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER | |
International Standard Book Number | 9781003051985 |
Qualifying information | (electronic bk.) |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER | |
International Standard Book Number | 1003051987 |
Qualifying information | (electronic bk.) |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER | |
International Standard Book Number | 9781000330922 |
Qualifying information | (electronic bk. : EPUB) |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER | |
International Standard Book Number | 1000330923 |
Qualifying information | (electronic bk. : EPUB) |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER | |
International Standard Book Number | 9781000330885 |
Qualifying information | (electronic bk. : Mobipocket) |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER | |
International Standard Book Number | 1000330885 |
Qualifying information | (electronic bk. : Mobipocket) |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER | |
Canceled/invalid ISBN | 9780367509590 |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER | |
Canceled/invalid ISBN | 0367509598 |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER | |
Canceled/invalid ISBN | 9780367508289 |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER | |
Canceled/invalid ISBN | 0367508281 |
024 7# - OTHER STANDARD IDENTIFIER | |
Standard number or code | 10.1201/9781003051985 |
Source of number or code | doi |
035 ## - SYSTEM CONTROL NUMBER | |
System control number | (OCoLC)1227107412 |
Canceled/invalid control number | (OCoLC)1225367722 |
035 ## - SYSTEM CONTROL NUMBER | |
System control number | (OCoLC-P)1227107412 |
050 #4 - LIBRARY OF CONGRESS CALL NUMBER | |
Classification number | QA76.73.P75 |
072 #7 - SUBJECT CATEGORY CODE | |
Subject category code | COM |
Subject category code subdivision | 012000 |
Source | bisacsh |
072 #7 - SUBJECT CATEGORY CODE | |
Subject category code | COM |
Subject category code subdivision | 012040 |
Source | bisacsh |
072 #7 - SUBJECT CATEGORY CODE | |
Subject category code | COM |
Subject category code subdivision | 034000 |
Source | bisacsh |
072 #7 - SUBJECT CATEGORY CODE | |
Subject category code | AKC |
Source | bicssc |
082 04 - DEWEY DECIMAL CLASSIFICATION NUMBER | |
Classification number | 006.68 |
Edition number | 23 |
100 1# - MAIN ENTRY--PERSONAL NAME | |
Personal name | Noble, Margaret |
Titles and words associated with a name | (Performance artist), |
Relator term | author. |
245 10 - TITLE STATEMENT | |
Title | Programming media art using processing : |
Remainder of title | a beginner's guide / |
Statement of responsibility, etc. | Margaret Noble. |
264 #1 - PRODUCTION, PUBLICATION, DISTRIBUTION, MANUFACTURE, AND COPYRIGHT NOTICE | |
Place of production, publication, distribution, manufacture | Boca Raton : |
Name of producer, publisher, distributor, manufacturer | Chapman & Hall/CRC, |
Date of production, publication, distribution, manufacture, or copyright notice | 2021. |
300 ## - PHYSICAL DESCRIPTION | |
Extent | 1 online resource : |
Other physical details | illustrations (colour). |
336 ## - CONTENT TYPE | |
Content type term | text |
Content type code | txt |
Source | rdacontent |
337 ## - MEDIA TYPE | |
Media type term | computer |
Media type code | c |
Source | rdamedia |
338 ## - CARRIER TYPE | |
Carrier type term | online resource |
Carrier type code | cr |
Source | rdacarrier |
520 ## - SUMMARY, ETC. | |
Summary, etc. | Programming Media Art Using Processing: A Beginner's Guideprovides an entry-level exploration into visual design through computer programming using the open source and artist-friendly language, Processing. Used by hundreds of students, this learning system breaks lessons down into strategic steps towards fun and creative media art projects. This book provides a linear series of lessons with step-by-step examples that lead to beginning media art projects, including abstract designs, pixel landscapes, rollover animations, and simple video games. Computer programming can be overwhelming for the first-time learner, but this book makes the learning of code more digestible and fun through a full color, well-diagrammed, and deeply explained text presentation. Lessons are rhythmically broken down into digestible parts with code annotations and illustrations that help learners focus on the details one step at a time. The content is legible, flexible, and fun to work with because of its project-based nature. By following the lessons and producing the projects sequentially in this book, readers will develop the beginning foundational skills needed to understand computer programming basics across many languages and also explore the art of graphic design. Ultimately, this is a hands-on, practical guide. To learn more about Margaret Noble's work, please visit her artist's website and educator website. |
505 0# - FORMATTED CONTENTS NOTE | |
Formatted contents note | <P>Acknowledgements and Contributor List</p><p>Author Bio</p><p>Introduction and Best Practices</p><p>Chapter 1: Designing Graphically with the Language of Code</p><p>Getting Started & Basic Overview</p><p>Lesson 1.1: Pixel Grid System</p><p>Lesson 1.2: Code and Canvas Windows</p><p>Lesson 1.3: More Shapes</p><p>Lesson 1.4: Grayscale</p><p>Lesson 1.5: Syntax, Comments, and Order of Code</p><p>Lesson 1.6: Line Commands (Stroke and No Stroke)</p><p>Lesson 1.7: Coloring Pixels</p><p>Lesson 1.8: Adding Transparency Values</p><p>Lesson 1.9: The Processing Reference -- Important Resource!</p><p>Project: Geometric Design</p><p>Chapter 2: Creating Responsive Environments</p><p>Lesson 2.1: Dynamic Computer Programs</p><p>Lesson 2.2: First Animations</p><p>Lesson 2.3: Animation Trails </p><p>Lesson 2.4: Finding Exact Coordinates</p><p>Lesson 2.5: Complex Shapes</p><p>Lesson 2.6: Linking Shapes for Synched Movement</p><p>Lesson 2.7: Adding Text</p><p>Lesson 2.8: Rotating Shapes</p><p>Project: Interactive Environment</p><p>Chapter 3: Automated Animations</p><p>Lesson 3.1: Counting Variables</p><p>Lesson 3.2: Moving Objects in Multiple Directions</p><p>Lesson 3.3: Growing Shapes with the Mouse</p><p>Lesson 3.4: Println() for Debugging</p><p>Lesson 3.5: Constrain() for Stopping Animations</p><p>Lesson 3.6: Random() Opportunities</p><p>Lesson 3.7: Automated Rotations</p><p>Project: Automated Environment</p><p>Chapter 4: Animated Collages</p><p>Lesson 4.1: Preparing and Importing Imagery</p><p>Lesson 4.2: Moving Images</p><p>Lesson 4.3: Fading and Coloring Images using Tint()</p><p>Lesson 4.4: Resizing Images & Multiples</p><p>Lesson 4.5: Constraining Mouse Movements</p><p>Lesson 4.6: Void Key Pressed() and Image Rotations</p><p>Lesson 4.7: Create Fonts</p><p>Lesson 4.8: Project Optimization and noSmooth()</p><p>Project: Animated and Interactive Collage</p><p>Chapter 5: Conditional Interactions and Rollovers</p><p> Lesson 5.1: Conditional Statements and Relational Operators</p><p> Lesson 5.2: Conditional Statements with Custom Variables</p><p> Lesson 5.3: And vs. Or</p><p> Lesson 5.4: Logical Operators Defining Spaces</p><p> Lesson 5.5: Variations with Mouse and Keyboard Actions</p><p>Lesson 5.6: Two Variables: Alternating Movements</p><p>Lesson 5.7: Color Detection Using the Get() Function</p><p>Project: Rollover Animation</p><p>Chapter 6: Events and Interactions for Simple Games: Part 1</p><p> Lesson 6.1: Turning Things on with Boolean Variables</p><p> Lesson 6.2: Toggling Between Two States Using Boolean Variables</p><p> Lesson 6.3: Multiple Buttons Alternating</p><p> Lesson 6.4: Booleans Working with Counting Variables</p><p> Lesson 6.5: Specific Keyboard Interactions</p><p> Lesson 6.6: Creating a Walking Character</p><p>Lesson 6.7: Boundaries</p><p>Chapter 7: Events and Interactions for Simple Games: Part 2</p><p> Lesson 7.1: Timers</p><p>Lesson 7.2: Continuous Motion Key Controls</p><p>Lesson 7.3: For Loops are Efficient</p><p>Lesson 7.4: Color Detection with For Loops</p><p>Lesson 7.5: Game Creation from Keys, Loops, and Color Detection</p><p>Lesson 7.6: Image Collisions with the Distance() Function</p><p>Lesson 7.7: Two Players, Directional Movement, and Jumping!</p><p>Chapter 8: Multilevel Architectures and Arrays</p><p> Lesson 8.1: Basic Levels Architecture</p><p>Lesson 8.2: States within Levels</p><p>Lesson 8.3: Arrays</p><p>Lesson 8.4: Image Arrays</p><p>Lesson 8.5: Player Options</p><p>Lesson 8.6: Choice Based Projects</p><p>Conclusion</p><p>Final Project: Multilevel Interactive Experience</p> |
588 ## - SOURCE OF DESCRIPTION NOTE | |
Source of description note | OCLC-licensed vendor bibliographic record. |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM | |
Topical term or geographic name entry element | Processing (Computer program language) |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM | |
Topical term or geographic name entry element | Computer graphics |
General subdivision | Computer programs. |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM | |
Topical term or geographic name entry element | New media art. |
650 #7 - SUBJECT ADDED ENTRY--TOPICAL TERM | |
Topical term or geographic name entry element | COMPUTERS / Computer Graphics / General |
Source of heading or term | bisacsh |
650 #7 - SUBJECT ADDED ENTRY--TOPICAL TERM | |
Topical term or geographic name entry element | COMPUTERS / Computer Graphics / Game Programming & Design |
Source of heading or term | bisacsh |
650 #7 - SUBJECT ADDED ENTRY--TOPICAL TERM | |
Topical term or geographic name entry element | COMPUTERS / Interactive & Multimedia |
Source of heading or term | bisacsh |
856 40 - ELECTRONIC LOCATION AND ACCESS | |
Materials specified | Read Online |
Uniform Resource Identifier | <a href="https://www.taylorfrancis.com/books/9781003051985">https://www.taylorfrancis.com/books/9781003051985</a> |
856 42 - ELECTRONIC LOCATION AND ACCESS | |
Materials specified | OCLC metadata license agreement |
Uniform Resource Identifier | <a href="http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf">http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf</a> |
942 ## - ADDED ENTRY ELEMENTS (KOHA) | |
Source of classification or shelving scheme | Library of Congress Classification |
Koha item type | eBook |
No items available.