Game AI Pro 360. Guide to architecture /
Game AI Pro 360. Guide to architecture /
[edited] by Steve Rabin.
- 1 online resource
"Cutting-edge game AI architecture primarily from game developers of shipped commercial games. The book acts as a toolbox of techniques that can be applied to many common and not-so-common situations"--
9780429055058 0429055056 9780429617560 0429617569 9780429619717 0429619715 9780429621864 0429621868
Computer games--Programming.
Computer games--Design.
Video games.
Software architecture.
COMPUTERS / General
COMPUTERS / Computer Graphics / Game Programming & Design
QA76.76.C672
794.8/1525
"Cutting-edge game AI architecture primarily from game developers of shipped commercial games. The book acts as a toolbox of techniques that can be applied to many common and not-so-common situations"--
9780429055058 0429055056 9780429617560 0429617569 9780429619717 0429619715 9780429621864 0429621868
Computer games--Programming.
Computer games--Design.
Video games.
Software architecture.
COMPUTERS / General
COMPUTERS / Computer Graphics / Game Programming & Design
QA76.76.C672
794.8/1525