The craft and science of game design : a video game designer's manual /

O'Connor, Phil (Video game designer),

The craft and science of game design : a video game designer's manual / Phil O'Connor. - 1 online resource (122 pages) : color illustrations

The Craft and Science of Game Design: A Video Game Designer's Manual goes into the nuts and bolts of video game development from the perspective of a veteran designer with more than 20 years of experience in the industry. It covers the psychology and biology of why people play games and goes in depth on the techniques and tricks professional game designers use to be successful in game development. If you are looking to make a career in video games, or are already in the industry, the insights and hard-earned lessons contained in this book are sure to be useful at all levels of the profession. Originally from Canada, Phil O'Connor has been making video games all over the world since 1997. Phil has worked at some of the industry's largest studios on some of the biggest projects, including Far Cry 3 and Rainbow Six Siege. With credits on nearly 20 games, Phil has shared in this book some of the less-known details of being a game designer in today's video game industry, along with a breakdown of some of the skills to help professional designers shine.

9781000286755 1000286754 9781000286830 1000286835 9781000286793 1000286797 9781003097006 1003097006

10.1201/9781003097006 doi


Video games--Design--Vocational guidance.
Video games--Programming--Vocational guidance.
Video games industry.
COMPUTERS / Computer Science
GAMES / Video & Electronic

GV1469.3 / .O36 2020

794.8

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